![]() This battle can't be won.use the Star Beam after he uses the Star Rod to end it Uses the Star Rod to attack Mario and his partner (6 HP damage to Mario, 3 to his partner) Swipes his claw at Mario (8 Poison) Jumps on Mario (8 Temporarily causes the loss of one of Mario's commands) Breathes Fire at Mario (10) Causes Lightning to strike Mario (10) Uses the Star Rod to double his Attack Power and make himself invincible The effects of the Star Rod can be negated by using the Star Beam Uses the Star Rod to attack Mario and his partner (4 HP damage to Mario, 3 to his partner) Swipes his claw at Mario (6 Poison) Breathes fire at Mario (8) Restores 20 HP Uses the Star Rod to double his Attack and Defense Power Swipes his claw at Mario (1) Uses the Star Rod to triple his attack power and make himself invincible Breathes fire at Mario (3.3) It takes 1 turn to get up, and it doesn't attack until the round after it gets up. When spikes are retracted, it flings its shell at Mario (3) When spikes are out, it will jump on Mario with its spikes (5)įire attacks are ineffective Spikes are either out or retracted.attacking it will cause it to switch its spike configuration It's spiky when its spikes are out-it can't be jumped on Can be flipped by a jump or quake attack. Runs into Mario, sacrificing itself in the process (6) They become "enraged" when attacked If attacked when they're "enraged", they'll explode, and the character who attacked them will lose 1 HP (if the attack uses the body, like a Jump attack) If they attack Mario while he's electrified, they will explode, and cause Mario 2 HP damage Jumps at Mario (1) When "enraged", they explode, sacrificing themselves to harm Mario (2) Shoots ink at Mario (3) Drops on Mario (3)Ībsorbs HP from Mario (2 HP per "bite" Press A rapidly to get it to stop will stop on its own after 5 "bites"). stackĬan be flipped by a jump or quake attack. are standing, it will join with them to reform the Koopa Bros. Spins its shell at you (1) If other Koopa Bros. ![]() It will be too dark to attack it until you hit the lantern twice Jumps on Mario (5) If the lantern is lit, he can release light energy at Mario and his partner (2) If the lantern is lit, he can blow it out You can get coins that were taken from you back by attacking the Bandit holding the coins Runs into you, stealing 10 coins (2) Runs away if it's holding coins ![]() You can bribe it in Shy Guy's Toybox if you give it a Lemon Candy You'll face three of them in Bowser's Castle if you give three wrong answers to the second Bowser Door The number of Star Points you win from enemies varies by your level, so charts to figure the number of Star Points you'll win can be found here. If Mario or a party member attack a spiky or fiery enemy directly (ie any attack where the attacker is required to touch the enemy) without proper protection (Spike Guard or Fire Shield Badge), the attack will fail, and they'll receive 1 HP damage). Enemies on the ground or ceiling can be damaged by a quake attack. Row 3: Amp, Mecha-Chomp, Blockhopper, Flame Chomp, Bitefrost, Biddybud, Mr.Kya ha ha! This is a list of all the enemies that Mario will have to face in his adventure! Of course, after seeing what he's up against, he may just decide that he doesn't stand a chance, and give up, like the coward he is!įlying enemies can only be attacked by an aerial attack (although a jump attack cannot attack an enemy on the ceiling). Row 2: Whomp, Strollin' Stu, Chair, Buzzy Beetle, Mandibug, Duplighost, Peepa, Cheep Cheep, Obake Block, Bully Row 1: Goomba, Bob-omb, Chuckya, Beanie, Blooper, Boo, Hot Foot, Spindrift, Tokotoko, Piranha Plant Here's the first 100 of them in one easy image for your viewing pleasure. So over on Twitter, I've been doing a thing where I draw a Mario enemy from memory every day until Nintendo makes a Mario monster catching game. ![]()
0 Comments
Leave a Reply. |