![]() Certainly any number of objectives can be checked before a win. Setting Objective Winįor this section, we can use an example. To set an end state, we can use the Trigger Effects: You Win or You Lose. Objective : Show - Objective is shown in HUD without the "Objective Discovered" pop-up.Objective : Incomplete - Objective is "Failed" or otherwise not completed.Objective : Hide - Objective is hidden from HUD & deactivated.Objective : Discover - Displays a previously hidden Objective in the HUD and it becomes active.Objective : Complete - Marks a set Objective as completed in the HUD.In a scenario, any number of primary and secondary objectives can be set and then referred to via Trigger Conditions and Trigger Effects. Player Camera Track and Player Camera Cut can be used for multiplayer scenarios where one player may see a different intro scene than the other - or the camera may cut to specific objectives for each player on certain conditions such as highlighting their next objective. Show will display the stored camera view that was set with Set Cut.Īdditionally, there are effects for both Camera Track and Cut that can control individual player cameras. ![]() Set Cut will capture the current camera view. Once the effect has been selected, the options for Set Cut and Show will be present in the Effects panel. To create cuts between scenes there is another Trigger Effect, Camera Cut, which captures the current view and will set the camera to that view when activated. This makes it simple to string multiple Camera Tracks together, so long as they are within their own Trigger groups. This trigger will play the Camera Track for it's duration, and allows a following Trigger to be set after the track is complete. There is a Trigger Effect for this called Camera Track which allows a previously created Camera Track to be set. To create cutscenes or set intro videos for your scenarios, it is possible to set the camera to move through one or more tracks and cut between scenes.
0 Comments
Leave a Reply. |